Mod Updates

posted by:
ΡωμαῖοςΚαπιταλισμού (Philip)
February 28, 2020
Mod Updates

Blocks o'plenny for your Penny

Hey everyone,

We are releasing an alpha version of 1.15.2 Conquest Reforged to our patrons/donators as we await Forge-compatible Optifine for 1.15.2, whose release date is pretty uncertain. While connected textures won't be available, there are loads of new blocks, models, and mechanics to check out and get an idea with what you'll be able to achieve with the next iteration of Conquest Reforged. 

In order to gain access to the alpha build, join our Discord and donate here for a special role that will give you the ability to download both Conquest Reforged and Terraforged.

Since this is an alpha and work-in-progress, we're very open to feedback regarding what we can improve. With that, here is a rough changelog:

Conquest Reforged 1.15.2 Alpha Changelog


Blocks/Items/Models:

  • A full list will be compiled for the official release
  • The mod now has 11,827 blocks/models (subject to change)

Block Variants:

  • Gothic Arches, Segmental Arches, Round Arches
  • Old half arch model removed (open to potential replacements for specific use cases)
  • Upside-down capitals/hopper shapes
  • Slabs now have “layers”. These layers can be placed upside-down
  • Corner Slab added
  • Eighth Slab added
  • Quarter Slab added
  • Two new shapes for the Sphere/Dragon Egg block
  • Vertical Corner blocks, Vertical Quarter blocks, and Vertical Slabs all have 3 “layer” shapes. Therefore, previous trapdoor and vertical slabs are merged
  • “Trapdoor” shape is now 8 pixels (32 pixels being a full-block) wide instead of 6 pixels, to be proportional with the other Vertical Slab layers.
  • Vertical Slab Corner (looks like a stair cut in half) added
  • Glass blocks now have Vertical Corners, Vertical Quarters, Vertical Slabs with working culling

Mechanics:

  • Plants and rocks now “sink” into layers, so that they don’t appear as if they’re floating in mid-air when placed above them.
  • Pressing ‘B’ toggles between layers when placing snow/similar variants
  • Experimental variant toggle GUI when pressing “B” (can be enabled in the configs)
  • Most blocks can be waterlogged

Interface/GUI:

  • Prompt to install Optifine/Resourcepack, if missing, on startup (can be disabled after first launch)
  • Notification that explains how to use the block picker GUI when the creative inventory is opened for the first time
  • Block picker GUI color palette functionality has been removed
  • Block picker settings have not been fully implemented yet. Some of the options can be found & adjusted in the client config file (UI elements will be added later)
  • “Bite” food variants now appear in the block picker
  • Replaced vanilla GUI textures in the title screen and realms page with Conquest ones
  • Added Conquest GUI textures for new vanilla workstations
  • Reorganized Creative Tabs

Survival:

  • Removed Conquest world generation (will be replaced with the TerraForged mod)
  • Breaking plants by hand no longer drops them as an item
  • Until new tree assets are created, saplings will no longer grow into trees
  • Removed all block/item recipes until new crafting mechanics are implemented

Bug/General Fixes:

  • Fixed Z-fighting on 3D models
  • Removed all unused blockstates (green “none” blocks)

posted by:
ΡωμαῖοςΚαπιταλισμού (Philip)
April 28, 2018
Mod Updates

The Conquest Of The Explorers Update has hit the shelves!

1.12.2 Conquest Reforged is released with survival integration!

Not only that, but the update includes features that improve the creative experience, such as the BlockID and Painting GUI, as well as countless improved 3d models and textures. Bear in mind, this is only the beginning of Conquest survival, and there is more to come in the future.

BEFORE OPENING YOUR OLD WORLDS MADE IN 1.10.2 PLEASE RUN THEM THROUGH OUR CONVERTER. 

YOUR MAPS WILL BREAK IF YOU DON'T AND ENTER YOUR 1.10.2 WORLD IN 1.12.2. 

Converter download

Rough Change-log (good chances I've left a couple things out as there's so much):
  • Crafting Recipes for the vast majority of Conquest Reforged blocks
  • Added an advancement to unlock all Conquest Reforged recipes
  • Crafting tools such as hammers, chisels, bowsaws used in crafting recipes that take damage every time they're used
  • Smelting Recipes for Conquest Reforged blocks added
  • Painting selection GUI to render the process of placing paintings more convenient
  • Added Merge and Replace Brush tools working similarly to the //repl tool in worldedit. These tools, however, are survival friendly
  • Block-ID (eg:for worldedit) display GUI
  • 20 new biomes (Alder Swamp, Bamboo Forest, Beach, Birch Forest, Birch Forest Flower Plain, Bog, Boreal, Deciduous Forest, Desert, Japanese, Jungle, Lorien Forest, Marsh, Mediterranean, Mesa, Moorland, Mountains, Ocean, Old Growth Forestr, Red Desert, River, Tundra, Tundra Marsh
  • New Conquest World Type (selected like flat-world, customized, etc) for best Conquest Reforged survival experience. Includes improvements to vanilla generation.
  • Ore generation tweaked for larger but rarer deposits
  • Stone layers generated underground, with stone getting progressively harder as one travel downwards. Each layer contains different ores
  • Players can sit in chairs now
  • Barrier block lights show a barrier particle when the item for the block is in the player's hand
  • Conquest Reforged planks added to OreDictionary
  • Conquest Reforged crops have growth blockstates/mechanics
  • Flowers can be crafted into dyes
  • Fruit Leaves and Berry Bushes have growth blockstates/mechanics. Right click to harvest fruit when finished growing
  • Conquest Reforged Leaves have Vanilla Leaf Blockstates (for disappearing when cutting down a tree)
  • Players can pass through leaves and use them to climb trees like vines
  • Saplings added to get Conquest Reforged leaves and logs
  • dded Bronze tools and armor. Tin and Copper ore are combined and then smelted to create bronze ingots
  • Added Chainmail armor recipes
  • Added Steel tools and armor. Iron and Coal combined and then smelted to create steel ingots
  • Wood Tools are now Flint tools
  • Pelt drops
  • Hemp and Corn grow upwards. Beans can grow upwards when placed on a wooden pole (with ground/dirt below), when the beans are finished growing up you can right click them to harvest all the beans above and keep your wooden poles
  • Added Small Arches
  • Rock models less awkward on slopes by detecting blocks below and changing blockstates accordingly
  • Updated Cheese cut model
  • New Chandelier Model
  • new stool model
  • Updated wood food crate models
  • Fixed painted fence model texture mapping
  • Fixed visual glitches for Wooden Shutters
  • New Hanging Brazier model
  • Improved fishing pot texture
  • New Bucket model
  • Bread basket now Bread on a Plate
  • New Stool model
  • New Milk Jug model
  • New weapons rack models
  • New Food and seed items for various Conquest Reforged crops
  • Updated Rice Model
  • New Drystone texture
  • New Limestone slab textures
  • New Big Marble, Sandstone, Dark Sandstone big slab textures
  • New Mudstone brick texture
  • New painting textures
  • Various new and improved stone textures
  • Most of 1.12 and new 1.7 Official Conquest textures implemented
  • New Crop Textures
  • Can now place redstone on top of modded droppers and dispensers
  • Fixed spruce railings not lining up
  • Fixed Sandstone Ionian Vertical Slab being invisible
  • New Rope and Chain item textures
  • Conquest Reforged Resourcepack completely reorganized, making development more efficient and going through the files easier for everyone.

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