Mod Updates

posted by:
Phil
February 2, 2022
Mod Updates

1.16 Update wowow

Conquest Reforged 1.16.5 finally in beta!

Image taken by eag and build from ardacraft.me

Conquest Reforged 1.16.5 is now in beta. This release primarily brings what was implemented in 1.15.2 forward a version with a few more additions, so your builds are unlikely to be impacted or outdated in the way that the 1.15 release rendered everything from 1.12. Not many issues have come up during the alpha, so we expect the beta to play fairly smoothly. In any case, with so many more people actively playing the mod in a public release we expect some things to come up, so we encourage everyone to post reports bugs at https://github.com/Conquest-Reforged/ConquestReforged. This will allow us to track and fix them accordingly.

This update doesn't require a converter, as we've seen 1.15.2 worlds open up in 1.16.5 seamlessly. However, we strongly recommended you make a backup of your world in 1.15.2 before opening it in 1.16.5. With the complexity of Minecraft and various combinations of mods you can have, you never know if something can go wrong.

1.17 development has started and is progressing well. The mod can now successful compile and run in 1.17, and it looks to be mostly playable, so it should be going into alpha on that version sometime soon.

Get the latest version of the Mod here.

Changelog:

-blue overgrown fungus

-taiga grass

-dark bamboo

-golden bamboo

-prickly pear

-small grape vine

-banana tree leaves

-date palm leaves

-joshua tree leaves

-bushy joshua tree leaves

-wisteria blossoms

-wisteria leaves

-sulfur pools block

-columnal andesite

-smooth basalt

-porous basalt

-weathered basalt

-columnal dacite

-dacite

-porous dacite

-weathered dacite

-columnal rhyolite

-rhyolite

-porous rhyolite

-weathered rhyolite

-shredded leaves

-red_earth

-brown_earth

-blue_soil

-ochre_soil

-copper_rich_soil

-white_salt

-blue_salt

-pink_salt

-yellow_sulfur

-purple_sand

-wet_purple_sand

-gray_sand

-wet_gray_sand

-pink_sand

-wet_pink_sand

-lime_sand

-wet_lime_sand

Added variants for:

-chiseled nether bricks (named old_rusted_metal_panel)

-cracked nether bricks (named cracked_old_rusted_metal)

-ancient debris

-basalt

-polished basalt

-blackstone

-gilded blackstone

-polished blackstone

-chiseled polished blackstone

-polished blackstone bricks

-cracked polished blackstone

-crimson planks

-warped planks

-crying obsidian

-quartz bricks

-soul soil

-crimson stem

-stripped crimson stem

-warped stem

-stripped warped stem

-crimson nylium

-warped nylium

-warped nylium

-nether wart block

-warped wart block

Updated Texture:

-columnal basalt

-andesite

-porous andesite

-weathered andesite

Other:

-special pause menu ui textures

-Monsterfish's updated text font

posted by:
Phil
September 29, 2021
Mod Updates

1.15.2.Update.exe

Welcome to the 1.15.2 Century

Baroque Church by Magicclippy

The moment we have all been anxiously waiting for is finally here.

We’re bringing Conquest Reforged 1.15.2 out of beta and into an official release! Fortunately, beta for Conquest Reforged has been rather stable, with the most troublesome issues being related to third-party mods conflicting with other third-party mods (eg: Journeymap vs Optifine chunk shenanigans). As such, all the bugs, mostly minor visual ones, that were reported on Github have been fixed, and a few additions have been made. Overall, not much has changed, and all the blocks from the beta remain intact.


There’s also an update for the Conquest Reforged 1.16.5 alpha. Additions and fixes from the 1.15 release have been merged into the 1.16 version, and the 1.16-specific  issues that have been reported thus far have been fixed and resolved. Generally, the alpha seems fairly stable, so I think it’s safe to say it’ll be coming out of alpha in time for or before SpongeForge’s much awaited 1.16 release. 


On the team, we’ve been pretty busy in real life, so that’s slowed down development and this release significantly. Most of us have been working, and I’ve been pretty sick for the last few months. Nevertheless, we’re getting back into the swing of things and making progress once again. Along with the 1.15 and 1.16 update, the converter has seen a few fixes for 1.12-1.15. Right now  we’re actively working on a major facelift for the website to hopefully make it a more useful place for the community. So far, we’ve scrapped the old media page and replaced it with a curated Showcases page, where we show off and save some of the best Conquest Reforged builds. The header and footer have been replaced as well to be more in line with the Conquest aesthetic. Elsewhere throughout the site, pages are being edited to be more clear and informative. As for 1.17 on the horizon, my brief foray into the new version shows that it could be tricky due to a few factors, such as ForgeGradle updating and most of all Mojang reshuffling or renaming almost all of their files (again). Even so, it should not be anywhere near as time-consuming as the 1.15 update. 


Note: If you’ve been using the launcher, you’ll need to go to the resourcepacks interface in-game and enable the latest resourcepack. We opted not to override the settings for which resourcepacks are loaded so that your own settings aren’t forcibly overridden. 


1.15.2 Release Changelog:

Additions:

  • Granite Embossment
  • Fancy Granite Dwarven Column
  • Fancy Granite Dwarven Design
  • Granite Dwarven Column
  • Granite Dwarven Design
  • Dark Rough Marble Dwarven Column
  • Dark Rough Marble Dwarven Design
  • Dark Rough Marble Dwarven Pillar 1
  • Dark Rough Marble Dwarven Pillar 2
  • Dark Rough Marble Dwarven Runes
  • Fancy Dark Rough Marble Dwarven Column
  • ancy Dark Rough Marble Dwarven Design
  • Fancy Dark Rough Marble Pillar
  • Leaded Glass Window
  • Gothic Sliding Window
  • Brown Oven Tiles
  • Green Oven Tiles
  • Gray Gothic Arch Frieze
  • Red Plaster with White Masonry Lines
  • Red White Floral Frieze
  • White Gray Floral Frieze
  • Glass shape variants for Cloud, Thick Cloud, and Thin Cloud 
  • Light Gray Screen & White Screen (for fancy screenshots and scenes)
  • Command block textures added as Circuit boards and screen, Iron and wood gear box, and Metal Gear Box
  • add granite wave stair and slab


Fixes:

  • Proper mirroring for various variants when using structure files (eg: better support for Terraforged, or whatever mod or builder uses structure files)
  • Fix Stump variant’s update method for Terraforged support
  • 1.12 Glass culling for Cloud, Thick Cloud, and Thin Cloud readded (ie: for modern glass builds). Hitbox added to these three blocks so that their respective panes connect to them.
  • Small gap between inner and outer metal stairs removed
  • baotou block name typo
  • fior di bosco name typo
  • Get rid of unneeded waterColor() for empty barrels, fixing blue particle color
  • Get rid of problematic Big Ladder culling
  • More complex and accurate voxelshape for stone urns
  • Vanilla farmland reverted to vanilla model to avoid culling issues
  • Fixes for hand cart wheel uvmapping
  • Fixed Vertical Corner Slab incorrect texture assignment on one side
  • Add functionality for moving through Painting GUI via left and right keys rather than just the scroll-wheel (ie: for laptops)
  • Dependency screen doesn't show up when there are no missing dependencies
  • remove useless icons on block palette wheel texture
  • fix nsew small branch model using wrong texture
  • clean up cornice models a bit
  • fix cabbage and common bean resolution
  • Make curtain vines pass-thru, improved placement to not be restricted to full blocks
  • window panes arch/slab/stair texture connection improved a bit


1.16.5 Alpha Changelog:

  • Should include all 1.15.2 fixes and additions
  • Fixed pillar, column, and log blocks using the wrong texture


posted by:
Phil
June 11, 2021
Mod Updates

Welcome to the Open Beta

A word from the devs:

The update, at last! Conquest Reforged for 1.15.2 is finally public. We're thrilled to release the hard work of a couple years spent improving old textures, adding loads of new blocks, shape variants, and creative features, as well as working towards a foundation far more stable for the future than ever before. While we'll initially be calling this a beta release to allow for any unexpected changes needed to address potential issues the community finds, this release should be stable, as there are no plans to remove, rename, or radically change blocks from here on out.

For those of you eager to convert your 1.12.2 worlds to 1.15.2, the converter is ready for download and use here. If you find any issues that you want corrected, leave an issue on the converter's Github repository, or create a pull request so that we can merge any additional conversion mappings and tweaks! As a warning: the converter is very sensitive to pre-existing issues affecting worlds, such as corruption, the addition/removal of mods adding blocks, and/or a general accumulation of junk in a very old world save folder. The converter has been repeatedly tested on fresh, fairly clean worlds in singleplayer. If you find that one of your worlds isn't converting nicely, you may have to look into either pasting the world's important builds into a new world, or somehow cleaning up your existing world. 

With regards to Conquest Reforged 1.16.5, it is in the works and a closed alpha should be following shortly. Although it wasn't a hard update in the same vein as going from 1.12 to 1.13+, the update to official mojang mappings, a few odd changes to the system, and an updated resourcepack format should leave room for a few bugs or instabilities to be discovered. From what it looks like, worlds going from 1.15 to 1.16 will not need a converter. Generally, version updates should be much faster given the improved systems of Forge and Minecraft itself, along with our focus these past few years on cleaning up our own models, textures, and code. 

Creative mode in 1.15.2 is the focus for Conquest Reforged. While survival mode in 1.15 is essentially relegated to vanilla systems and recipes, Conquest Reforged overall is far more compatible with the vast array of mods out there. We're a bit unsure of when we'll invest much time into overhauling and implementing survival, as vanilla Minecraft seems to not only be updating more rapidly, but also making major changes, such as a height limit increase and combat mechanic overhaul. It's possible that we'll take a look after 1.18 (December update). 

Conquest Reforged's world generation itself has not been ported to 1.15. However, our incredible former developer Dags (now working for Hytale!) created a mod TerraForged that boasts a far better world generation, from realistic mountain ranges, rivers, continents, and even volcanoes. For anyone who needs solid terrain to build on, we highly recommend downloading TerraForged and using it with Conquest Reforged. Once we focus on survival, we plan on hooking into TerraForged to generate its incredible worlds with new biomes decorated by custom trees and our plethora of plants and rocks. 

Finally, we owe a big thank you to our patrons and supporters who have supported us throughout the development of the mod. Your support has aided us so much in remaining focused and getting Conquest Reforged to this point throughout such a crazy year! We appreciate you all, and are honored that Conquest Reforged is valuable enough to you that you would support us financially.

Beta Testing Guidelines

This following list outlines various bugs to look out for during the Conquest Reforged open beta.

If you encounter any, please open a separate bug report for each using the proper format on our GitHub.

  • Missing or wrong block textures
  • Missing or wrong item textures
  • Block texture and item texture don’t match (the texture in your hand looks different than the block that gets placed)
  • Missing or wrong break particles (when breaking a block the particles that appear are either for a different block or use the purple and black missing texture)
  • Wrong break sound (example: breaking stone sounds like leaves)
  • Wrong step sound (example: walking on stone sounds like leaves)
  • Missing or broken CTM
  • Block missing from pallet GUI
  • Block appears in wrong pallet GUI
  • Single block Z-fighting. Does not apply when Z-fighting occurs when overlapping another block. (texture flickering on 3D models)
  • Duplicate blocks
  • Missing blocks in tabs
  • Duplicate blocks in tabs
  • Placement mechanic doesn’t work as expected/is annoying

Without further ado, a "General Changelog*:

General Changelog:

Since there are too many changes for a full changelog to be practical, this will serve to outline most major changes going from 1.12.2-1.15.2. There are many more individual changes, additions, and removals in the update. Removals are largely limited to the removal of some shapes for certain blocks or texture changes/revamps that could be construed as removals.

Trees:

-All leaf textures and models redone to replace better foliage compatibility

-New palm leaves

-Log wall and fence models redone to look more like branches

-New branch models

-Stump block variant (like a pillar/small-pillar) for logs that extends down into a (snow) layer underneath it


Foliage:

-Plants and rocks can now be placed on layers without floating

-Various old textures revamped + new additions

-Improved models for many plants, even those that stack (eg: cat-tails, reeds)

-Can be waterlogged (replaces better foliage's reed functionality)


General Additions and Changes:

-Added approximately four thousand new blocks to the mod

-New round, gothic, and segmental arch models extending up to 3 meters

-Glass panes can extend up into arches, stairs, and slabs

-Revamped many old Ardacraft textures to Conquest standards

-Revamped Greco-Roman marbles and plaster textures up to Conquest standards

-Larger selection of textures with classical models (eg: travertine, dark sandstone, limestone plinths, cornices, architraves)

-Vertical slabs and vertical corners now have layers (vertical trapdoors have been merged into vertical slabs)

-Almost all slabs have snow-like layers (horizontal trapdoors have been merged into horizontal slabs)

-Pillars now have variable thicknesses (small pillars have been merged into pillar block)

-New quarter slab, eighth slab, and various other shapes added

-New pipe models in multiple colors and worn states

-Many industrial blocks and textures added including hull plating, shipping containers, corrugated metal, steel beams, scaffolding, and barbed wire

-New concrete textures

-Pillows added

-Many new carpets and rugs

-Chairs can now be rotated and placed upside-down on tables

-New doors including three meter variants

-Various new decorative models (candelabra, pots, urns, cabinets, etc)

-Some food blocks now have multiple models based on ‘bite’ state

-Revamped shutter textures and mechanics

-Revamped thatch and roof block textures

-New wooden post and lintels

-Improved beams to include diagonal and cross models

-New mosaic blocks

-Updated many old cross models (ie: scale, hourglass)

-Improved animal blocks (no longer have multiple heads)

-Added smoke particle blocks

-Wheels now have individual models with offset feature

-Removed survival functionality (may be revisited after 1.18)

Features:

-Many blocks in general waterloggable

-New dependency screen at startup to check if Optifine and the Conquest Reforged resourcepack have been installed

-New intro screen at startup outlining essential keybinds for Conquest Reforged

-Added block thickness toggle (no default keybind to prevent accidental activation) so that you don't have to manually stack layers for slabs, "snow" layers, vertical slabs, etc. Default value of 0 for regular layer stacking, 1-7 for locking onto a specific size

-Added "ctrl + middle-mouse-click" keybind. While looking at a block and pressing this keybind you get a block item with the exact shape/blockstate of what you were looking at

-Removed color functionality from the palette GUI. Block variant picking keybind switched from ‘C’ to ‘V’ to prevent conflicts with Optifine zoom

-Added vanilla debug stick to ‘utility’ tab for easy access

Technical Changes:

-Full block grassy gravel/dirt/sand removed due to rendering glitches and replaced with Optifine overlay. Grassy gravel/dirt/sand layers remain. Old (1.12) method for grassy gravel/dirt/sand was unsustainable and inefficient (removal reduces texture atlas by 10-15%)

-Optimized and reorganized creative tabs. First page for general refined blocks (cobble, planks, etc), second page for refined but more decorative blocks (metals, tools, furniture). Third page for natural blocks (foliage, stone, dirt). Fourth page for items and miscellaneous/utility blocks.  

-Removed placeholder green "none" blocks

-Z-fighting largely reduced or eradicated for most models and textures

-Many block models now have proper culling (not just full-blocks anymore) reducing in-game performance load

Stats (1.15.2):

-Vanilla Blocks: 680

-Conquest Blocks: 12,366

Total Blocks: 13,046


-Vanilla Blockstates:11,337

-Conquest Blockstates: 351,459

Total Blockstates: 362,796

posted by:
CreativeRealms
January 19, 2021
Mod Updates

Rounding the Corner

A tree using the new leaves and branch blocks

Hello everyone,

It’s been a long year but despite all the setbacks and craziness going on in the world we are still chugging along with development of Conquest Reforged 1.15.2.


Since our last developer update, Optifine became 1.15.2 compatible which has allowed us to work on testing/improving CTM based textures as well as discovering/fixing various bugs that came with more recent iterations of the vanilla rendering system (of which there are still many). We are also starting to work on new leaf models to replace the functionality from the Better Foliage mod as it appears to have been discontinued (or at the very least not updated for a long time). The new models should provide better performance and aesthetics which will make CR trees even better than they were before.


We still have more to do to provide the best quality and bug free experience on release but we think we are getting closer everyday and hope we’ll get there soon. Thank you all for your support and sticking with us.


Before we sign off here’s our general roadmap for the open Beta:

-branch model overhaul

-last minute block additions and touch ups

-ensuring full compatibility with WorldEdit and WorldPainter

-QA testing for models and textures (including a full block audit)

-general bug fixes


Launcher Notice:

Due to the upcoming Microsoft migration changes to Java accounts, we will be discontinuing the CR Launcher since it does not support the new authentication process with Microsoft. If you are currently using the CR launcher it will continue to work (unless you have recently purchased a Minecraft account) until you are forced to migrate at which point you will have to either use our modpack on CurseForge or manually install the mod using the vanilla MC launcher.


2020 Changelog:


Additions:

-Cross Chandelier block 

-Dechoppy's Pitchfork model 

-Gwent Board block

-Torch with Grille block

-New painted textures to replace old "Roman" textures

*Red Stucco with Gold Line

*Red Wall and Fancy Black Cornice

*Red Wall and Black Cornice

*Orange Stucco with Red Diamond

*White Plaster with Red Lines

*Simple Black Socle

*Etruscan Magenta and Orange Dado

*Etruscan White and Yellow Dado

*First Style Polychrome Isodomic Courses

-Marble Cornice Model, Corner, and Quarter

-Limestone Cornice Model, Corner, and Quarter

-Red Asian Window

-Last of the old Roman stucco designs have been redone and reimplemented

-Etruscan Blue Meander Pattern

-Fourth Style White Upper Module 1

-Fourth Style White Upper Module 2

-Red Tooth Pattern on White Plaster

-White Meander on Red Stucco

-Red Yellow and Blue Checker Pattern

-wild parsley

-wild basil

-sea lavender

-sea arrowgrass

-mediterranean wild tulip

-kentucky bluegrass

-Iron Artillery Block (old conquest texture) added with variants

-Brown bottle, Soda Bottle, and Small Bottle added

-Some blocks use PartialCubeCutout now rather than CubeCutout, getting rid of lighting bugs and improper wall/fence connections

-Updated paintings0.png

-Various paintings re added into creative tabs

-cross beams

-diagonal beam 1

-diagonal beam 2

-diagonal beam 3

-fancy beam supports

-Caribbean Royal Palm Leaves (model WIP, mechanics incomplete)

-Vertical Slab Corner added for Roof Tile blocks

-Orange Painted Frieze Slab and Stair

-Blue Marble Frieze Slab and Stair

-Steel Beams

-Red Painted Steel Beams

-Worn Red Painted Steel Beams

-Puffin

-Chinese Palace Lantern

-Clavicytherium

-Egyptian Vase

-Red Egyptian Vase

-Metal Scaffolding

-Wood Scaffolding

-blue table stool

-ceramic jug

-commercial amphora

-egyptian flower pot

-large clay pot

-moroccan table stool

-pendulum clock

-white egyptian vase

-wooden tankards

-metal tankards

-fancy blue marble design

-large red painted tile

-brown sandstone comb pattern

-barbed wire

-yellow travertine pillar

-quick search ui

-diagonal wooden  beams

-Vertical Slabs, quarters, corners have extra thin variants. Some blocks don't get this treatment, as they require many custom models, ie: capitals, plinths, etc

-Black, gray, white, blue, green, red, tan, yellow shipping container

-metal plating

-rusted metal plating

-black painted metal plating

-rusted black painted metal plating

-blue painted metal plating

-rusted blue painted metal plating

-gray painted metal plating

-rusted gray painted metal plating

-light gray painted metal plating

-rusted light gray painted metal plating

-red painted metal plating

-rusted red painted metal plating

-white painted metal plating

-rusted white painted metal plating

-cross hatched metal plating

-rusted cross hatched metal plating

-rusted red painted metal plating

-white painted metal plating

-rusted white painted metal plating

-cross hatched metal plating

-rusted cross hatched metal plating

-steel grating

-corrugated metal

-damaged corrugated metal

-rusted corrugated metal

-caution stripe block

-damaged concrete block

-fancy red bed

-horizontally bundled logs

-glass slabs and stairs

-oak and ash plank wooden crates (old 1.12 crates)

-ash plank cross and diagonal tudor frames

-white painted corbel

-tarred birch, oak, spruce, and dark-oak beams (replacements for old 1.12 beams)

-added back old two meter/half arches with half/vertical-slab variants

-leather boots

-carpenters chest

-dark blue roman mosaic

-blue roman mosaic

-added painting9 back

-added hanging clownfish, sardines, and sockeye salmon back

-added missing 1.12 potato/bread/etc sacks

-mossy thatch and thatch tracery, new thatch colors

-directional farmland added back

-first style red stucco panel

-old iron block fence and fence gate added back

-invisible pane and stair block for conversion purposes

-more vertical roman orange clay brick variants

-clean elven pillar re added

-door and window frame + post and lintel models for all beam textures + toggleable variants (models for painted and stone textures planned)

-facade brick arches

-some additional thatch blocks

-ore overlay textures

-updated broom model + added broom on the ground toggle variant

-lime mortar clay brick arches and ctm

-acacia wood shutters 

-large white painted shutters 

-overgrown white painted wood trellis 

-large acacia wood shutters 

-large birch wood shutters 

-large oak wood shutters 

-split acacia wood shutters

-limestone dwarven pillar

-horizontally carved birch + spruce wall/pillar

-cabinet model that can be opened

-clothes hanger corner

-3 different golden and iron candelabra

-can turn light blocks on with flint & steel

-rustic fence gate + rustic cross fence gate

-Dead pine needles

-Dead deciduous branches

-Red Oriental Carpet

-Brown Oriental Carpet

-Sandstone gothic window

-Tan sandstone gothic window

-Light Limestone Gothic Window

-Branch models (*EXPERIMENTAL WIP* only for oak log texture right now)


Changes:

-open/closed gwent board now toggleable

-Vanilla Conquest beds turned into new Conquest blocks for better rendering

-Palm leaf models now more like caribbean royal palm and reduced element count

-Plates, Jugs, and Drinking Glasses now place the final bite or "empty" state by default. Players can interact with the block while holding a food item to reduce the bite state or "add" food and interact with the block while holding nothing to eat

-merged yellow plaster with circular windows windows blocks into CTM

-update stone plate with water texture

-update iron hatchet model

-vanilla paintings have cut-out rendering

-Vertical Slab Corner, Corner Slab, Eighth Slab, Quarter Slab, Vertical Quarter placement mechanics improved

-horizontal beams have custom hitboxes

-Rustic Fence model improvements (has toggle for planks to line up properly in different situations)

-Sandstone Frieze Slab and Stair

-oak planks with tudor frame textures are now separate blocks rather than random textures

-plant hitboxes are a little smaller now (like grass)

-7 different cheese models for cut cheese

-toggleable variations of milk jug

-new large amphora models

-fancy support beams are now wooden fancy corbels

-clothes hanger clothes textures improved

-new oak chair model

-new spruce chair model

-new oak stool model

-new spruce stool model

-improved rounded chest model

-removed bulk of new segmental, gothic, round arches to save on resources now and in the future. Introduced arches of those three types with better textures and models. Some arches have placeholder models and will be improved over time. Models set up in a way that's more conducive to various custom arches and wooden arches.

-different arch shapes and sizes are now placed with the "B" toggle rather than automatically updating when another arch is placed nearby

-goblet and wine goblet models updated

-rounded chest model adjusted

-updated quality of thatch textures

-tweaked goblet models

-updated oak and spruce log steps

-shutter textures updated in general

-cleaned up spruce railing texture

-shutters open and close like actual shutters now

-thatch textures finalized

-dead grass and small cacti textures now separate blocks

-hourglass model updated

-scale model updated

-sandstone and limestone gothic 1m arch now extends down to block below

-noose model updated to look better with rope model

-hand candle updated

-iron hatchet texture updated

-stacked large shutters open together now

-crops have slight xz offset and vanilla crops have updated models

-broom bush texture updated

-food crate texture updated

-rustic fence updated

-updated cabbage, flax, peas, tobacco, barley textures

-Bright broad leaves are now Beech tree leaves

-Pine Needle texture and model

-Oak leaves texture and model

-Birch leaves texture and model

-Dark oak (Maple) leaves texture and model

-Spruce leaves/needles texture and model

-Ash tree leaves texture and model

-Jungle (eucalyptus) leaves texture and model

-Removed grassy overlay full blocks (buggy with minecraft rendering engine). Replaced with vanilla conquest grass overlay.

-Grassy overlay shape variants now have translucent rendering (better texture)


posted by:
Phil
February 28, 2020
Mod Updates

Blocks o'plenny for your Penny

Hey everyone,

We are releasing an alpha version of 1.15.2 Conquest Reforged to our patrons/donators as we await Forge-compatible Optifine for 1.15.2, whose release date is pretty uncertain. While connected textures won't be available, there are loads of new blocks, models, and mechanics to check out and get an idea with what you'll be able to achieve with the next iteration of Conquest Reforged. 

In order to gain access to the alpha build, join our Discord and donate here for a special role that will give you the ability to download both Conquest Reforged and Terraforged.

Since this is an alpha and work-in-progress, we're very open to feedback regarding what we can improve. With that, here is a rough changelog:

Conquest Reforged 1.15.2 Alpha Changelog


Blocks/Items/Models:

  • A full list will be compiled for the official release
  • The mod now has 11,827 blocks/models (subject to change)

Block Variants:

  • Gothic Arches, Segmental Arches, Round Arches
  • Old half arch model removed (open to potential replacements for specific use cases)
  • Upside-down capitals/hopper shapes
  • Slabs now have “layers”. These layers can be placed upside-down
  • Corner Slab added
  • Eighth Slab added
  • Quarter Slab added
  • Two new shapes for the Sphere/Dragon Egg block
  • Vertical Corner blocks, Vertical Quarter blocks, and Vertical Slabs all have 3 “layer” shapes. Therefore, previous trapdoor and vertical slabs are merged
  • “Trapdoor” shape is now 8 pixels (32 pixels being a full-block) wide instead of 6 pixels, to be proportional with the other Vertical Slab layers.
  • Vertical Slab Corner (looks like a stair cut in half) added
  • Glass blocks now have Vertical Corners, Vertical Quarters, Vertical Slabs with working culling

Mechanics:

  • Plants and rocks now “sink” into layers, so that they don’t appear as if they’re floating in mid-air when placed above them.
  • Pressing ‘B’ toggles between layers when placing snow/similar variants
  • Experimental variant toggle GUI when pressing “B” (can be enabled in the configs)
  • Most blocks can be waterlogged

Interface/GUI:

  • Prompt to install Optifine/Resourcepack, if missing, on startup (can be disabled after first launch)
  • Notification that explains how to use the block picker GUI when the creative inventory is opened for the first time
  • Block picker GUI color palette functionality has been removed
  • Block picker settings have not been fully implemented yet. Some of the options can be found & adjusted in the client config file (UI elements will be added later)
  • “Bite” food variants now appear in the block picker
  • Replaced vanilla GUI textures in the title screen and realms page with Conquest ones
  • Added Conquest GUI textures for new vanilla workstations
  • Reorganized Creative Tabs

Survival:

  • Removed Conquest world generation (will be replaced with the TerraForged mod)
  • Breaking plants by hand no longer drops them as an item
  • Until new tree assets are created, saplings will no longer grow into trees
  • Removed all block/item recipes until new crafting mechanics are implemented

Bug/General Fixes:

  • Fixed Z-fighting on 3D models
  • Removed all unused blockstates (green “none” blocks)

posted by:
Phil
April 28, 2018
Mod Updates

The Conquest Of The Explorers Update has hit the shelves!

1.12.2 Conquest Reforged is released with survival integration!

Not only that, but the update includes features that improve the creative experience, such as the BlockID and Painting GUI, as well as countless improved 3d models and textures. Bear in mind, this is only the beginning of Conquest survival, and there is more to come in the future.

BEFORE OPENING YOUR OLD WORLDS MADE IN 1.10.2 PLEASE RUN THEM THROUGH OUR CONVERTER. 

YOUR MAPS WILL BREAK IF YOU DON'T AND ENTER YOUR 1.10.2 WORLD IN 1.12.2. 

Converter download

Rough Change-log (good chances I've left a couple things out as there's so much):
  • Crafting Recipes for the vast majority of Conquest Reforged blocks
  • Added an advancement to unlock all Conquest Reforged recipes
  • Crafting tools such as hammers, chisels, bowsaws used in crafting recipes that take damage every time they're used
  • Smelting Recipes for Conquest Reforged blocks added
  • Painting selection GUI to render the process of placing paintings more convenient
  • Added Merge and Replace Brush tools working similarly to the //repl tool in worldedit. These tools, however, are survival friendly
  • Block-ID (eg:for worldedit) display GUI
  • 20 new biomes (Alder Swamp, Bamboo Forest, Beach, Birch Forest, Birch Forest Flower Plain, Bog, Boreal, Deciduous Forest, Desert, Japanese, Jungle, Lorien Forest, Marsh, Mediterranean, Mesa, Moorland, Mountains, Ocean, Old Growth Forestr, Red Desert, River, Tundra, Tundra Marsh
  • New Conquest World Type (selected like flat-world, customized, etc) for best Conquest Reforged survival experience. Includes improvements to vanilla generation.
  • Ore generation tweaked for larger but rarer deposits
  • Stone layers generated underground, with stone getting progressively harder as one travel downwards. Each layer contains different ores
  • Players can sit in chairs now
  • Barrier block lights show a barrier particle when the item for the block is in the player's hand
  • Conquest Reforged planks added to OreDictionary
  • Conquest Reforged crops have growth blockstates/mechanics
  • Flowers can be crafted into dyes
  • Fruit Leaves and Berry Bushes have growth blockstates/mechanics. Right click to harvest fruit when finished growing
  • Conquest Reforged Leaves have Vanilla Leaf Blockstates (for disappearing when cutting down a tree)
  • Players can pass through leaves and use them to climb trees like vines
  • Saplings added to get Conquest Reforged leaves and logs
  • dded Bronze tools and armor. Tin and Copper ore are combined and then smelted to create bronze ingots
  • Added Chainmail armor recipes
  • Added Steel tools and armor. Iron and Coal combined and then smelted to create steel ingots
  • Wood Tools are now Flint tools
  • Pelt drops
  • Hemp and Corn grow upwards. Beans can grow upwards when placed on a wooden pole (with ground/dirt below), when the beans are finished growing up you can right click them to harvest all the beans above and keep your wooden poles
  • Added Small Arches
  • Rock models less awkward on slopes by detecting blocks below and changing blockstates accordingly
  • Updated Cheese cut model
  • New Chandelier Model
  • new stool model
  • Updated wood food crate models
  • Fixed painted fence model texture mapping
  • Fixed visual glitches for Wooden Shutters
  • New Hanging Brazier model
  • Improved fishing pot texture
  • New Bucket model
  • Bread basket now Bread on a Plate
  • New Stool model
  • New Milk Jug model
  • New weapons rack models
  • New Food and seed items for various Conquest Reforged crops
  • Updated Rice Model
  • New Drystone texture
  • New Limestone slab textures
  • New Big Marble, Sandstone, Dark Sandstone big slab textures
  • New Mudstone brick texture
  • New painting textures
  • Various new and improved stone textures
  • Most of 1.12 and new 1.7 Official Conquest textures implemented
  • New Crop Textures
  • Can now place redstone on top of modded droppers and dispensers
  • Fixed spruce railings not lining up
  • Fixed Sandstone Ionian Vertical Slab being invisible
  • New Rope and Chain item textures
  • Conquest Reforged Resourcepack completely reorganized, making development more efficient and going through the files easier for everyone.

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