Latest News
1.20.1-Fabric
Conquest Reforged 1.20.1 Beta
The latest Conquest Reforged update is out and ready for 1.20.1 Fabric! If you thought that the last big update brought great performance, prepare yourself for even crazier improvements. To add to that, 1.20 brings powerful new tools along with more blocks for your building needs.
We're marking this initial release as a "Beta" in case unforeseen issues arise, but nevertheless the game plays smoothly. If nothing large comes up we'll mark this as a full release later on. In any case, as with any version upgrade, remember to back-up your worlds!
Performance Upgrades
Conquest Reforged over the years has become more and more demanding in terms of RAM usage, coming up to a daunting 6-8gb of RAM for Conquest Reforged alone. Thankfully, Minecraft has optimized its systems significantly, bringing this way down to 2gb for smooth FPS and gameplay. While loading times were also exhausting, they’re reduced to about 30 seconds. A big improvement from the 3-15 minute loading times that plagued us all.
We also made some smaller quality of life improvements. With Optifine now an unpleasant thing confined to the past, the mod and resource-pack are now unified, so there’s no need to go into the resource-pack screen and activate anything. Additionally, we’ve optimized our textures and brought the total download size of Conquest Reforged down to 136mb.
TLDR:
- 2gb RAM minimum, 4gb recommended
- Approximately 30 seconds to load the game now.
- One download – no separate resource-pack and mod.
- Reduced file size. Total down from 209mb -> 136mb.
Axiom
Exclusive to Fabric and 1.20, there’s a new creative building tool on the block, and this one overshadows Worldedit. Axiom introduces an incredibly user-friendly way of editing and creating your builds in real time with its custom UI (no more typing in long commands!).
Jayemceekay (one of the developers of Conquest Reforged) is also working on add-ons for Axiom to make building even easier. Do check out his twitter for a sneak peak!
New Blocks
- Old Bench
- Cast Iron Pot (2 Variants + Filled/Unfilled states)
- Cast Iron Pan (Filled/Unfilled states)
- Cast Iron Bowl (2 Variants + Filled/Unfilled states)
- Cast Iron Cauldron (Filled/Unfilled states)
- Hay Bundles (4 Variants)
- Burlap Sack (3 Variants)
- Wine Press
- Royal Chair
- Silver Arabian Ewer and Salver
- Copper Arabian Ewer and Salver
- Hanging Scroll
- Sealed Scroll (3 Variants)
- Open Scroll (3 Variants)
- Scroll Case
Fixes
- Rose plaster arch wasn't in block palette family
- Diagonal Beam proper culling
- Oak Log Step proper culling
- Deepslate (vanilla block) proper culling
- Modded grass block culling and uncontrollable spread fixed
Voice of the Community
Spread news of you own projects (conquest related) under the hashtag #WeAreConquest to get featured
Previous News
Blocks o'plenny for your Penny
Hey everyone,
We are releasing an alpha version of 1.15.2 Conquest Reforged to our patrons/donators as we await Forge-compatible Optifine for 1.15.2, whose release date is pretty uncertain. While connected textures won't be available, there are loads of new blocks, models, and mechanics to check out and get an idea with what you'll be able to achieve with the next iteration of Conquest Reforged.
In order to gain access to the alpha build, join our Discord and donate here for a special role that will give you the ability to download both Conquest Reforged and Terraforged.
Since this is an alpha and work-in-progress, we're very open to feedback regarding what we can improve. With that, here is a rough changelog:
Conquest Reforged 1.15.2 Alpha Changelog
Blocks/Items/Models:
- A full list will be compiled for the official release
- The mod now has 11,827 blocks/models (subject to change)
Block Variants:
- Gothic Arches, Segmental Arches, Round Arches
- Old half arch model removed (open to potential replacements for specific use cases)
- Upside-down capitals/hopper shapes
- Slabs now have “layers”. These layers can be placed upside-down
- Corner Slab added
- Eighth Slab added
- Quarter Slab added
- Two new shapes for the Sphere/Dragon Egg block
- Vertical Corner blocks, Vertical Quarter blocks, and Vertical Slabs all have 3 “layer” shapes. Therefore, previous trapdoor and vertical slabs are merged
- “Trapdoor” shape is now 8 pixels (32 pixels being a full-block) wide instead of 6 pixels, to be proportional with the other Vertical Slab layers.
- Vertical Slab Corner (looks like a stair cut in half) added
- Glass blocks now have Vertical Corners, Vertical Quarters, Vertical Slabs with working culling
Mechanics:
- Plants and rocks now “sink” into layers, so that they don’t appear as if they’re floating in mid-air when placed above them.
- Pressing ‘B’ toggles between layers when placing snow/similar variants
- Experimental variant toggle GUI when pressing “B” (can be enabled in the configs)
- Most blocks can be waterlogged
Interface/GUI:
- Prompt to install Optifine/Resourcepack, if missing, on startup (can be disabled after first launch)
- Notification that explains how to use the block picker GUI when the creative inventory is opened for the first time
- Block picker GUI color palette functionality has been removed
- Block picker settings have not been fully implemented yet. Some of the options can be found & adjusted in the client config file (UI elements will be added later)
- “Bite” food variants now appear in the block picker
- Replaced vanilla GUI textures in the title screen and realms page with Conquest ones
- Added Conquest GUI textures for new vanilla workstations
- Reorganized Creative Tabs
Survival:
- Removed Conquest world generation (will be replaced with the TerraForged mod)
- Breaking plants by hand no longer drops them as an item
- Until new tree assets are created, saplings will no longer grow into trees
- Removed all block/item recipes until new crafting mechanics are implemented
Bug/General Fixes:
- Fixed Z-fighting on 3D models
- Removed all unused blockstates (green “none” blocks)