Latest News
1.20.1-Fabric
Conquest Reforged 1.20.1 Beta
The latest Conquest Reforged update is out and ready for 1.20.1 Fabric! If you thought that the last big update brought great performance, prepare yourself for even crazier improvements. To add to that, 1.20 brings powerful new tools along with more blocks for your building needs.
We're marking this initial release as a "Beta" in case unforeseen issues arise, but nevertheless the game plays smoothly. If nothing large comes up we'll mark this as a full release later on. In any case, as with any version upgrade, remember to back-up your worlds!
Performance Upgrades
Conquest Reforged over the years has become more and more demanding in terms of RAM usage, coming up to a daunting 6-8gb of RAM for Conquest Reforged alone. Thankfully, Minecraft has optimized its systems significantly, bringing this way down to 2gb for smooth FPS and gameplay. While loading times were also exhausting, they’re reduced to about 30 seconds. A big improvement from the 3-15 minute loading times that plagued us all.
We also made some smaller quality of life improvements. With Optifine now an unpleasant thing confined to the past, the mod and resource-pack are now unified, so there’s no need to go into the resource-pack screen and activate anything. Additionally, we’ve optimized our textures and brought the total download size of Conquest Reforged down to 136mb.
TLDR:
- 2gb RAM minimum, 4gb recommended
- Approximately 30 seconds to load the game now.
- One download – no separate resource-pack and mod.
- Reduced file size. Total down from 209mb -> 136mb.
Axiom
Exclusive to Fabric and 1.20, there’s a new creative building tool on the block, and this one overshadows Worldedit. Axiom introduces an incredibly user-friendly way of editing and creating your builds in real time with its custom UI (no more typing in long commands!).
Jayemceekay (one of the developers of Conquest Reforged) is also working on add-ons for Axiom to make building even easier. Do check out his twitter for a sneak peak!
New Blocks
- Old Bench
- Cast Iron Pot (2 Variants + Filled/Unfilled states)
- Cast Iron Pan (Filled/Unfilled states)
- Cast Iron Bowl (2 Variants + Filled/Unfilled states)
- Cast Iron Cauldron (Filled/Unfilled states)
- Hay Bundles (4 Variants)
- Burlap Sack (3 Variants)
- Wine Press
- Royal Chair
- Silver Arabian Ewer and Salver
- Copper Arabian Ewer and Salver
- Hanging Scroll
- Sealed Scroll (3 Variants)
- Open Scroll (3 Variants)
- Scroll Case
Fixes
- Rose plaster arch wasn't in block palette family
- Diagonal Beam proper culling
- Oak Log Step proper culling
- Deepslate (vanilla block) proper culling
- Modded grass block culling and uncontrollable spread fixed
Voice of the Community
Spread news of you own projects (conquest related) under the hashtag #WeAreConquest to get featured
Previous News
1.15.2.Update.exe
Welcome to the 1.15.2 Century
The moment we have all been anxiously waiting for is finally here.
We’re bringing Conquest Reforged 1.15.2 out of beta and into an official release! Fortunately, beta for Conquest Reforged has been rather stable, with the most troublesome issues being related to third-party mods conflicting with other third-party mods (eg: Journeymap vs Optifine chunk shenanigans). As such, all the bugs, mostly minor visual ones, that were reported on Github have been fixed, and a few additions have been made. Overall, not much has changed, and all the blocks from the beta remain intact.
There’s also an update for the Conquest Reforged 1.16.5 alpha. Additions and fixes from the 1.15 release have been merged into the 1.16 version, and the 1.16-specific issues that have been reported thus far have been fixed and resolved. Generally, the alpha seems fairly stable, so I think it’s safe to say it’ll be coming out of alpha in time for or before SpongeForge’s much awaited 1.16 release.
On the team, we’ve been pretty busy in real life, so that’s slowed down development and this release significantly. Most of us have been working, and I’ve been pretty sick for the last few months. Nevertheless, we’re getting back into the swing of things and making progress once again. Along with the 1.15 and 1.16 update, the converter has seen a few fixes for 1.12-1.15. Right now we’re actively working on a major facelift for the website to hopefully make it a more useful place for the community. So far, we’ve scrapped the old media page and replaced it with a curated Showcases page, where we show off and save some of the best Conquest Reforged builds. The header and footer have been replaced as well to be more in line with the Conquest aesthetic. Elsewhere throughout the site, pages are being edited to be more clear and informative. As for 1.17 on the horizon, my brief foray into the new version shows that it could be tricky due to a few factors, such as ForgeGradle updating and most of all Mojang reshuffling or renaming almost all of their files (again). Even so, it should not be anywhere near as time-consuming as the 1.15 update.
Note: If you’ve been using the launcher, you’ll need to go to the resourcepacks interface in-game and enable the latest resourcepack. We opted not to override the settings for which resourcepacks are loaded so that your own settings aren’t forcibly overridden.
1.15.2 Release Changelog:
Additions:
- Granite Embossment
- Fancy Granite Dwarven Column
- Fancy Granite Dwarven Design
- Granite Dwarven Column
- Granite Dwarven Design
- Dark Rough Marble Dwarven Column
- Dark Rough Marble Dwarven Design
- Dark Rough Marble Dwarven Pillar 1
- Dark Rough Marble Dwarven Pillar 2
- Dark Rough Marble Dwarven Runes
- Fancy Dark Rough Marble Dwarven Column
- ancy Dark Rough Marble Dwarven Design
- Fancy Dark Rough Marble Pillar
- Leaded Glass Window
- Gothic Sliding Window
- Brown Oven Tiles
- Green Oven Tiles
- Gray Gothic Arch Frieze
- Red Plaster with White Masonry Lines
- Red White Floral Frieze
- White Gray Floral Frieze
- Glass shape variants for Cloud, Thick Cloud, and Thin Cloud
- Light Gray Screen & White Screen (for fancy screenshots and scenes)
- Command block textures added as Circuit boards and screen, Iron and wood gear box, and Metal Gear Box
- add granite wave stair and slab
Fixes:
- Proper mirroring for various variants when using structure files (eg: better support for Terraforged, or whatever mod or builder uses structure files)
- Fix Stump variant’s update method for Terraforged support
- 1.12 Glass culling for Cloud, Thick Cloud, and Thin Cloud readded (ie: for modern glass builds). Hitbox added to these three blocks so that their respective panes connect to them.
- Small gap between inner and outer metal stairs removed
- baotou block name typo
- fior di bosco name typo
- Get rid of unneeded waterColor() for empty barrels, fixing blue particle color
- Get rid of problematic Big Ladder culling
- More complex and accurate voxelshape for stone urns
- Vanilla farmland reverted to vanilla model to avoid culling issues
- Fixes for hand cart wheel uvmapping
- Fixed Vertical Corner Slab incorrect texture assignment on one side
- Add functionality for moving through Painting GUI via left and right keys rather than just the scroll-wheel (ie: for laptops)
- Dependency screen doesn't show up when there are no missing dependencies
- remove useless icons on block palette wheel texture
- fix nsew small branch model using wrong texture
- clean up cornice models a bit
- fix cabbage and common bean resolution
- Make curtain vines pass-thru, improved placement to not be restricted to full blocks
- window panes arch/slab/stair texture connection improved a bit
1.16.5 Alpha Changelog:
- Should include all 1.15.2 fixes and additions
- Fixed pillar, column, and log blocks using the wrong texture