WorldPainter - Using Conquest Reforged’s Layers (v1.15.2+)
WorldPainter is a powerful tool for creating custom terrains. With it, we can even make smooth snowy landscapes using Vanilla Minecraft’s snow layers. Conquest Reforged adds a plethora of layer blocks that emulate these snow layers and are perfect for terrains, but WorldPainter doesn’t support using these straight out of the box.
Thankfully, with a bit of tweaking and a few steps, we can use Conquest Reforged layers in our terrains:
1. Find the file called worldpainter.vmoptions located wherever you installed WorldPainter. For me, this was at C:\Program Files\WorldPainter. You’ll want to open this file.
![](https://cdn.prod.website-files.com/5a4b90dba9ead90001182605/616cc557c45ae6bb8eb60558_2bbqyqC1mVSijVoijWJXkJOfuPVc6zGhgK26-oOSnyHB6AAuezB1fi4knxw3RlF8UpM9NSuMY6Gxu_vqSMScSflwCFSnkPovfNOXPsnJCiIbNKhSgRWdEwLP2gSFxmMmZFhFuvgP%3Ds0.png)
2. Copy and paste this line into worldpainter.vmoptions: -Dorg.pepsoft.worldpainter.smoothGroundCover=true
![](https://cdn.prod.website-files.com/5a4b90dba9ead90001182605/616cc557f65aba50fc0a3c7a_M5eRiIhFMX9BFiaY6QUrzlcHAtlW-ESGPzUbPE7TPSvX5INJnhQemiyDlZ-uLI9qGoO_jlmDL5kUn9WD2OojVisrAvda6K8OvyyqgfTvAIKO4hS_hc1StfC2O05Mf3WcNTfMneRe%3Ds0.png)
3. Launch WorldPainter. Hit File -> New World (ctrl+n) and select [Beta] Minecraft 1.15 for the map format. Make sure Extended block IDs is enabled as well. If you have an existing world, you can hit
![](https://cdn.prod.website-files.com/5a4b90dba9ead90001182605/616cc55716b2691ed26c521b_C_HYxzfP8LUDxDWYMb_2jIuKcu_3VsgdBp_3i_IYIAgq1Hhd-MoyO_eWBQAlIuazzkBQ5LINZLp_dxbpDmybI2bYHaaB1zQkV6hhytkxrcwahp9bllxW14E44eJjsxinw11-49aJ%3Ds0.png)
4. Make a custom ground cover layer. This will be what adds the Conquest Reforged layers.
![](https://cdn.prod.website-files.com/5a4b90dba9ead90001182605/616cc5577138d4723fd6ed6a_5ag-4v64-NZfNOJF5TYV1Rk8c0Xp09kG1EBvvsP-ocW1S0_7YW0IgcGjCuJARJx1th-6UodBPJGfxJIyP_IcZBUGgbPXR1NCIo9qHSfGr1Rb-FvlLtv2CgoWtpbwDR00WWZJbdQ3%3Ds0.png)
5. Create a new custom material. For this example, we’ll use Conquest Reforged’s grass layer. Hit Custom and enter in conquest for the first box and grass_block_layer for the second. This is the block id. For other layers you can find the id by opening Minecraft’s debug screen (hit f3 while in-game) and hovering other the block in question. Next, add a property, call it layers, and select Integer (default is boolean). Change the default number from 0 to 8 (this is the final layer shape).
![](https://cdn.prod.website-files.com/5a4b90dba9ead90001182605/616cc55757e0cd5cbb49a8e9_zN8hoM1KrzpHiMOKG-ieTVTt6B_paLocauSmBMVmt72pLcA9cPcX-WEpvq9LsplrXZONIKhq4mMrWSh7N8pvpRYauZ03XF7yWZpk3PKC-1JdlIWPUTPMC8D4ebOlQnruUbkJyfcN%3Ds0.png)
![](https://cdn.prod.website-files.com/5a4b90dba9ead90001182605/616cc5570c6cdfb3874fcc82_59N5jEUQ1lp7dU8ZYufEMUeT9AXBpn6Uv5s5ug_cOs4YY574UiuLEN10BNJXunt8bsH2Y5PZRVu9fjN7eFeFe1xFA4rbrZ1dI-aL14_NEnwTe1U5vIAwuz0C2s6Yng_NmItFz2-u%3Ds0.png)
6. Finish making your custom material and return to the custom ground layer window. Check off smooth. Then, press OK.
![](https://cdn.prod.website-files.com/5a4b90dba9ead90001182605/616cc55868f290a2e7f53cd9_cTTwu0_QLOaLCa_PcaY6r9g9XJENzsoD2qWsZiQo1tsDXyhwzRFnYM1FfV7voWhkuP2L6n1cooL9AiEiLW69mzBRcW_QOsVppWhK-7yKAaMRj9Balc4twdzXbpkaH9M3g81vb3E2%3Ds0.png)
7. You’re ready to start painting!